Galea, Kindler of Hope costs {1}{G}{W}{U} and is a 4/4 Legendary Elf Knight with vigilance. You may look at the top card of your library any time and cast Aura and Equipment spells from the top of your library, and an Equipment cast this way gains "When this Equipment enters, attach it to target creature you control." The deck has 35 enchantments and artifacts, most of them Auras and Equipment, for a commander that plays them from the top of your library for free card advantage.

The precon already has the payoffs, including Sram, Puresteel Paladin, Mantle of the Ancients, Colossus Hammer and Swiftfoot Boots. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Galea decks, plus lift, which shows how much more often a card turns up in Galea decks than in decks that could play it.

Looking for the unmodified list first? Read the Aura of Courage precon guide.

11
Swaps
$10.00
Cost of the adds
38→38
Lands
3→38
Avg Oracle score

What is holding the deck back

Not enough cost reducers and Aura payoffs

Danitha Capashen, Starnheim Courser and Armored Skyhunter make Auras and Equipment cheaper or put them onto the battlefield, and All That Glitters and Thran Power Suit make the creature that wears them much bigger. They are among the top-scoring cards the precon leaves out.

Dice rolls and clunky creatures

Diviner's Portent, Song of Inspiration, Valiant Endeavor and Netherese Puzzle-Ward depend on dice, and none of Greater Good, Ebony Fly, Viridian Longbow, Clay Golem, Prognostic Sphinx or Realm-Cloaked Giant is a card Galea decks usually play.

Few creatures to wear the Auras

The deck has only 15 creatures for 35 enchantments and artifacts. Cheap Knights that cast Auras and Equipment for less, such as the Danithas, carry them well.

The 11 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 11
Greater Good
Cut
Greater Good
Enchantment · 2GG
Not a card this commander's decks usually play, so it scores below the cards that are
Danitha Capashen, Paragon
Add
Danitha Capashen, Paragon
Legendary Creature — Human Knight · 2W
Inclusion62%
Synergy60%
Lift8.0×+
Oracle score 61

Greater Good is a four-mana enchantment that sacrifices a creature to draw cards and discard three. It is not a card Galea decks usually play.

Danitha Capashen, Paragon is a 2/2 Legendary Human Knight for {2}{W} with first strike, vigilance and lifelink. Aura and Equipment spells you cast cost {1} less. A three-drop that carries Auras well and discounts every one, and the highest-scoring card the precon leaves out.

Swap 2 of 11
Ebony Fly
Cut
Ebony Fly
Artifact · 2
Not a card this commander's decks usually play, so it scores below the cards that are
All That Glitters
Add
All That Glitters
Enchantment — Aura · 1W
Inclusion62%
Synergy58%
Lift8.0×+
Oracle score 60

Ebony Fly is a two-mana artifact that enters tapped and can become an X/X flyer. It is not a card Galea decks usually play.

All That Glitters is an Aura for {1}{W}. Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. A two-mana Aura that makes the wearer huge in this deck of 35 enchantments and artifacts.

Swap 3 of 11
Viridian Longbow
Cut
Viridian Longbow
Artifact — Equipment · 1
Not a card this commander's decks usually play, so it scores below the cards that are
Thran Power Suit
Add
Thran Power Suit
Artifact — Equipment · 2
Inclusion35%
Synergy34%
Lift8.0×+
Oracle score 34

Viridian Longbow is a one-mana Equipment that gives a creature a ping, with equip {3}. It is not a card Galea decks usually play.

Thran Power Suit is an Equipment for {2}. Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. A two-mana Equipment that grows with every Aura and Equipment on the creature and protects it.

Swap 4 of 11
Clay Golem
Cut
Clay Golem
Artifact Creature — Golem · 4
Not a card this commander's decks usually play, so it scores below the cards that are
Armored Skyhunter
Add
Armored Skyhunter
Creature — Cat Knight · 3W
Inclusion38%
Synergy37%
Lift8.0×+
Oracle score 37

Clay Golem is a four-mana 4/4 that needs {6} and a d8 roll to destroy a permanent. It is not a card Galea decks usually play.

Armored Skyhunter is a 3/3 flying Cat Knight for {3}{W}. Whenever it attacks you look at the top six cards of your library and may put an Aura or Equipment card from among them onto the battlefield, attaching an Equipment to a creature you control. A four-drop that flies and puts a card onto the battlefield each attack.

Swap 5 of 11
Prognostic Sphinx
Cut
Prognostic Sphinx
Creature — Sphinx · 3UU
Not a card this commander's decks usually play, so it scores below the cards that are
Danitha, New Benalia's Light
Add
Danitha, New Benalia's Light
Legendary Creature — Human Knight · 1GW
Inclusion47%
Synergy45%
Lift8.0×+
Oracle score 46

Prognostic Sphinx is a five-mana 3/5 flyer with scry 3. It is not a card Galea decks usually play.

Danitha, New Benalia's Light is a 2/2 Legendary Human Knight for {1}{G}{W} with vigilance, trample and lifelink. Once during each of your turns you may cast an Aura or Equipment spell from your graveyard. A three-drop that recasts your Auras and Equipment.

Swap 6 of 11
Realm-Cloaked Giant // Cast Off
Cut
Realm-Cloaked Giant // Cast Off
Creature — Giant // Sorcery — Adventure · 5WW // 3WW
Not a card this commander's decks usually play, so it scores below the cards that are
Starnheim Courser
Add
Starnheim Courser
Creature — Pegasus · 2W
Inclusion20%
Synergy19%
Lift8.0×+
Oracle score 19

Realm-Cloaked Giant is a seven-mana 7/7 vigilance Giant with a Cast Off adventure that destroys non-Giant creatures. It is not a card Galea decks usually play.

Starnheim Courser is a 2/2 flying Pegasus for {2}{W}. Artifact and enchantment spells you cast cost {1} less. A three-drop that discounts Auras and Equipment and flies.

Swap 7 of 11
Diviner's Portent
Cut
Diviner's Portent
Instant · XUUU
Inclusion5%
Synergy5%
Lift8.0×+
Oracle score 5
Aqueous Form
Add
Aqueous Form
Enchantment — Aura · U
Inclusion46%
Synergy42%
Lift8.0×+
Oracle score 44

Diviner's Portent is an instant for {X}{U}{U}{U} that draws cards depending on a d20 roll. It is played in about one Galea deck in twenty.

Aqueous Form is an Aura for {U}. Enchanted creature can't be blocked, and whenever it attacks you scry 1. A one-mana Aura that makes any creature unblockable, which is enough for Equipment to do the rest.

Swap 8 of 11
Angel of Finality
Cut
Angel of Finality
Creature — Angel · 3W
Inclusion6%
Synergy5%
Lift8.0×+
Oracle score 6
Ardenn, Intrepid Archaeologist
Add
Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout · 2W
Inclusion45%
Synergy44%
Lift8.0×+
Oracle score 45

Angel of Finality is a four-mana 3/4 flyer that exiles a player's graveyard when it enters. It is played in about one Galea deck in seventeen.

Ardenn, Intrepid Archaeologist is a 2/2 Legendary Kor Scout for {2}{W} with partner. At the beginning of combat on your turn you may attach any number of Auras and Equipment you control to target permanent or player. A three-drop that moves all your Auras and Equipment onto the best creature every turn.

Swap 9 of 11
Song of Inspiration
Cut
Song of Inspiration
Instant · 3GG
Inclusion6%
Synergy6%
Lift8.0×+
Oracle score 6
Ethereal Armor
Add
Ethereal Armor
Enchantment — Aura · W
Inclusion24%
Synergy21%
Lift7.4×
Oracle score 22

Song of Inspiration is a five-mana instant that returns permanents to your hand depending on a d20 roll. It is played in about one Galea deck in seventeen.

Ethereal Armor is an Aura for {W}. Enchanted creature gets +1/+1 for each enchantment you control and has first strike. A one-mana Aura that grows with the deck's 17 enchantments.

Swap 10 of 11
Valiant Endeavor
Cut
Valiant Endeavor
Sorcery · 4WW
Inclusion7%
Synergy7%
Lift8.0×+
Oracle score 7
Strong Back
Add
Strong Back
Enchantment — Aura · 2G
Inclusion28%
Synergy27%
Lift8.0×+
Oracle score 27

Valiant Endeavor is a six-mana sorcery that rolls dice to destroy creatures and make Knights. It is played in about one Galea deck in fourteen.

Strong Back is an Aura for {2}{G}. Equip abilities you activate that target the enchanted creature cost {3} less, Aura spells you cast that target it cost {3} less, and it gets +2/+2 for each Aura and Equipment attached to it. A three-mana Aura that makes every other Aura nearly free.

Swap 11 of 11
Netherese Puzzle-Ward
Cut
Netherese Puzzle-Ward
Enchantment · 3U
Inclusion8%
Synergy8%
Lift8.0×+
Oracle score 8
Spirit Mantle
Add
Spirit Mantle
Enchantment — Aura · 1W
Inclusion20%
Synergy18%
Lift8.0×+
Oracle score 19

Netherese Puzzle-Ward is a four-mana enchantment that scries by rolling a d4. It is played in about one Galea deck in twelve.

Spirit Mantle is an Aura for {1}{W}. Enchanted creature gets +1/+1 and has protection from creatures. A two-mana Aura that makes the wearer impossible to block or damage with creatures.

The full swap list

Cut

  • Greater Good
  • Ebony Fly
  • Viridian Longbow
  • Clay Golem
  • Prognostic Sphinx
  • Realm-Cloaked Giant
  • Diviner's Portent
  • Angel of Finality
  • Song of Inspiration
  • Valiant Endeavor
  • Netherese Puzzle-Ward

Add

  • Danitha Capashen, Paragon
  • All That Glitters
  • Thran Power Suit
  • Armored Skyhunter
  • Danitha, New Benalia's Light
  • Starnheim Courser
  • Aqueous Form
  • Ardenn, Intrepid Archaeologist
  • Ethereal Armor
  • Strong Back
  • Spirit Mantle

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Aura of Courage already has the Aura and Equipment payoffs and a commander that plays them from the top of the library. The upgrade is cheap Knights and cost reducers, plus Auras that make one creature huge, in place of dice rolls and clunky cards. These eleven swaps cost about $10 in total.

Want a full 100-card list built around Galea, Kindler of Hope from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Aura of Courage precon?

Using data from 5,502 Galea decks, the highest-scoring additions are Danitha Capashen, Paragon (for Greater Good), All That Glitters (for Ebony Fly) and Danitha, New Benalia's Light (for Prognostic Sphinx). The full list has 11 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Aura of Courage?

All 11 swaps cost about $10.00 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers Open the Armory ($2.51) and The Reality Chip ($3.74).

What should I cut from Aura of Courage?

The weakest cards for this commander are Greater Good, Ebony Fly and Viridian Longbow. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Aura of Courage?

Keep Sram, Senior Edificer, Puresteel Paladin, Swiftfoot Boots, Mantle of the Ancients and Colossus Hammer. These are the cards doing the deck's heavy lifting.

What does Galea do?

Galea, Kindler of Hope costs {1}{G}{W}{U} and is a 4/4 Legendary Elf Knight with vigilance. You may look at the top card of your library any time and cast Aura and Equipment spells from the top of your library, and an Equipment cast this way gains "When this Equipment enters, attach it to target creature you control." The deck has 35 enchantments and artifacts, most of them Auras and Equipment, for a commander that plays them from the top of your library for free card advantage.

More Adventures in the Forgotten Realms Commander upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Galea, Kindler of Hope decks (5,502 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Galea decks, which flatters every card the precon contains. Lift is high for many Aura and Equipment cards because few decks play them outside a voltron deck, so use lift to compare cards, not to judge one in isolation. A card the commander's decks do not usually play counts as 0 in the average score. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.