Kotori, Pilot Prodigy costs {1}{W}{U} and is a 2/4 Legendary Moonfolk Pilot. Vehicles you control have crew 2, and at the beginning of combat on your turn target artifact creature you control gains lifelink and vigilance until end of turn. Every Vehicle you own can be crewed by a couple of small creatures, including Vehicles that normally need crew 6 or 8.
The precon already has Shorikai, Prodigy's Prototype, Mobilizer Mech, Peacewalker Colossus and Parhelion II. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Kotori decks, plus lift, which shows how much more often a card turns up in Kotori decks than in decks that could play it.
Looking for the unmodified list first? Read the Buckle Up precon guide.
What is holding the deck back
Not enough cheap Vehicles and Pilots
Consulate Dreadnought, Salvation Engine, Reckoner Bankbuster and Mechtitan Core are Vehicles that Kotori's crew 2 makes easy to crew, and Hotshot Mechanic and Kitsune Ace are Pilots that help. They are among the top-scoring cards the precon leaves out.
Situational spells
Release to Memory, Cataclysmic Gearhulk and Ironsoul Enforcer are each played in about one Kotori deck in six, and Jace, Architect of Thought in about one in seventeen.
Small creatures that do not crew or cheapen Vehicles
Arcanist's Owl, Myrsmith and Riddlesmith do little for a deck of Vehicles, and Fellwar Stone is a mana rock in a deck that can use cost reducers instead.
The 12 swaps
Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Jace, Architect of Thought is a four-mana planeswalker that shrinks attackers and digs for cards. It is played in about one Kotori deck in seventeen.
Mu Yanling, Wind Rider is a 2/4 Legendary Human Wizard Pilot for {2}{U}{U}. When it enters it creates a 3/2 colorless Vehicle artifact token with crew 1, your Vehicles have flying, and whenever one or more creatures you control with flying deal combat damage to a player you draw a card. A four-drop that makes a Vehicle, gives them all flying and draws cards.

Arcanist's Owl is a four-mana 3/3 flying artifact creature that finds an artifact or enchantment. It is played in about one Kotori deck in ten.
Kitsune Ace is a 2/2 Fox Pilot for {1}{W}. Whenever a Vehicle you control attacks, you choose one: that Vehicle gains first strike until end of turn, or untap Kitsune Ace. A two-drop that crews a Vehicle, then untaps to crew another.

Myrsmith is a two-mana 2/1 that makes Myr tokens when you cast artifact spells and pay {1}. It is played in about one Kotori deck in seven.
Hotshot Mechanic is a 2/1 Fox Pilot artifact creature for {W}. It crews Vehicles as though its power were 2 greater. A one-drop that crews as a power 4 creature, enough for almost any Vehicle on its own.

Fellwar Stone is a two-mana rock that taps for a color an opponent's land could produce. It is played in about one Kotori deck in three, with weak synergy.
Reckoner Bankbuster is a 4/4 Vehicle for {2}. It enters with three charge counters, and for {2}, a tap and a counter you draw a card. When the last counter is removed you create a Treasure and a 1/1 Pilot token. A two-mana Vehicle that draws three cards and then makes a Pilot.

Release to Memory is a four-mana instant that exiles an opponent's graveyard and makes Spirits. It is played in about one Kotori deck in six.
From Father to Son is a {1}{W} sorcery that searches your library for a Vehicle card and puts it into your hand, and with flashback {4}{W}{W}{W} it puts that Vehicle onto the battlefield instead. A two-mana tutor for the best Vehicle that you can use again late.

Cataclysmic Gearhulk is a five-mana 4/5 that makes each player sacrifice all but one artifact, creature, enchantment and planeswalker. It is played in about one Kotori deck in six.
Voyager Quickwelder is a 2/4 Robot Artificer artifact creature for {2}{W}. Artifact spells you cast cost {1} less. A three-drop that makes every Vehicle cheaper and counts as an artifact creature for Kotori's lifelink.

Ironsoul Enforcer is a five-mana 4/4 that returns an artifact when it attacks alone. It is played in about one Kotori deck in six.
Cid, Freeflier Pilot is a 2/2 Legendary Human Warrior Pilot for {1}{W}. Equipment and Vehicle spells you cast cost {1} less, it has flying during your turn, and for {2} and a tap you return target Equipment or Vehicle card from your graveyard to your hand. A two-drop that makes Vehicles cheaper, flies and recurs them.

Riddlesmith is a two-mana 2/1 that loots whenever you cast an artifact spell. It is played in about one Kotori deck in five.
Consulate Dreadnought is a 7/11 Vehicle for {1} with crew 6. Kotori gives every Vehicle crew 2, so a one-mana 7/11 is crewed by two small creatures.

Teshar, Ancestor's Apostle is a four-mana 2/2 flyer that returns a cheap creature whenever you cast a historic spell. It is played in about one Kotori deck in four.
Padeem, Consul of Innovation is a 1/4 Legendary Vedalken Artificer for {3}{U}. Artifacts you control have hexproof, and at the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for it, you draw a card. A four-drop that protects every Vehicle and draws a card each upkeep.

Whirler Rogue is a four-mana 2/2 that makes two Thopters and can make a creature unblockable. It is played in about one Kotori deck in four.
Salvation Engine is a 6/10 Vehicle for {4}{W} with crew 6. Other artifact creatures you control get +2/+2, and whenever it attacks you return up to one target artifact card from your graveyard to the battlefield. With Kotori it is crewed by two creatures, and it makes every artifact creature bigger.

Raiders' Karve is a three-mana 4/4 Vehicle that puts the top card of your library onto the battlefield if it is a land. It is played in about one Kotori deck in four.
Mechtitan Core is a 2/4 Vehicle for {2} with crew 2. For {5}, exiling it and four other artifact creatures and/or Vehicles, you create Mechtitan, a legendary 10/10 flying, vigilance, trample, lifelink, haste Construct, and when it leaves the battlefield the exiled cards return. A cheap Vehicle with a game-ending finisher.

Exotic Orchard taps for a color an opponent's land could produce. It is played in about two Kotori decks in five, but it can fail to make colored mana in a two-player game.
Mech Hangar taps for {C}, or for one mana of any color that must be spent to cast a Pilot or Vehicle spell, and for {3} and a tap it makes target Vehicle an artifact creature until end of turn. A land that fixes for your Vehicles and crews one for you.
The full swap list
Cut
- Jace, Architect of Thought
- Arcanist's Owl
- Myrsmith
- Fellwar Stone
- Release to Memory
- Cataclysmic Gearhulk
- Ironsoul Enforcer
- Riddlesmith
- Teshar, Ancestor's Apostle
- Whirler Rogue
- Raiders' Karve
- Exotic Orchard
Add
- Mu Yanling, Wind Rider
- Kitsune Ace
- Hotshot Mechanic
- Reckoner Bankbuster
- From Father to Son
- Voyager Quickwelder
- Cid, Freeflier Pilot
- Consulate Dreadnought
- Padeem, Consul of Innovation
- Salvation Engine
- Mechtitan Core
- Mech Hangar
What to keep
These cards are doing the deck's heavy lifting. Do not cut them.
- Shorikai, Genesis Engine$3.22
Played in 93% of Kotori decks. Draws two cards and makes a Pilot every turn, and Kotori reduces its crew 8 to 2. - Prodigy's Prototype$0.23
Played in 86% of Kotori decks. Makes a Pilot whenever your Vehicles attack. - Mobilizer Mech$0.26
Played in 84% of Kotori decks. A flying Vehicle that makes another Vehicle a creature when it is crewed. - Peacewalker Colossus$0.31
Played in 83% of Kotori decks. A 6/6 Vehicle that can make another Vehicle a creature for {1}{W}. - Parhelion II$0.74
Played in 79% of Kotori decks. Makes two attacking 4/4 flying Angels whenever it attacks.
If you want to spend more
These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.
- The Indomitable$3.32
A 6/6 trampling Vehicle that draws a card whenever a creature connects and can be cast from the graveyard. It costs more than a budget upgrade should. - Thunderhawk Gunship$6.13
A six-mana flying Vehicle that makes two 2/2 Warriors and gives your attackers flying. It costs more than a budget upgrade should.
Buckle Up already has the Vehicles, the Pilots and Kotori's crew 2. The upgrade is cheap Vehicles that Kotori makes easy to crew, Pilots and cost reducers, in place of situational spells and small creatures. These twelve swaps cost about $6 in total.
Want a full 100-card list built around Kotori, Pilot Prodigy from today's data?
Build with The Oracle →Frequently asked questions
What are the best upgrades for the Buckle Up precon?
Using data from 2,650 Kotori decks, the highest-scoring additions are Mech Hangar (for Exotic Orchard), Salvation Engine (for Whirler Rogue) and Consulate Dreadnought (for Riddlesmith). The full list has 12 swaps, each scored with synergy, inclusion and lift.
How much does it cost to upgrade Buckle Up?
All 12 swaps cost about $6.05 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers The Indomitable ($3.32) and Thunderhawk Gunship ($6.13).
What should I cut from Buckle Up?
The weakest cards for this commander are Jace, Architect of Thought, Arcanist's Owl and Myrsmith. The guide explains the reason for every cut, and swaps each one for a card that scores higher.
Which cards should I keep in Buckle Up?
Keep Shorikai, Genesis Engine, Prodigy's Prototype, Mobilizer Mech, Peacewalker Colossus and Parhelion II. These are the cards doing the deck's heavy lifting.
What does Kotori do?
Kotori, Pilot Prodigy costs {1}{W}{U} and is a 2/4 Legendary Moonfolk Pilot. Vehicles you control have crew 2, and at the beginning of combat on your turn target artifact creature you control gains lifelink and vigilance until end of turn. Every Vehicle you own can be crewed by a couple of small creatures, including Vehicles that normally need crew 6 or 8.
More Kamigawa: Neon Dynasty Commander upgrade guides
How the numbers work
Inclusion is the share of Kotori, Pilot Prodigy decks (2,650 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.
Two cautions. Players who run the precon unmodified count as Kotori decks, which flatters every card the precon contains. Lift is high for many Vehicle cards because few decks play them outside a Vehicles deck, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.











