Ashling, the Limitless gives your Elemental permanent spells evoke {4}, and whenever you sacrifice a nontoken Elemental it makes a hasty token copy of it. That is a very good engine, and the precon supplies the bodies: 32 of its 35 creatures have Elemental in their type line.
The weak spots are everywhere else. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Ashling decks, plus lift, which shows how much more often a card turns up in Ashling decks than in decks that could play it.
Looking for the unmodified list first? Read the Dance of the Elements precon guide.
What is holding the deck back
It runs 40 lands
Sixteen basics and twenty-four nonbasic lands, on top of Sol Ring, Arcane Signet, Fellwar Stone, Chromatic Lantern, Timeless Lotus, Cultivate, Kodama's Reach and two mana-fixing Auras. With Smokebraider and Flamebraider also making mana for Elementals, that is more mana than a deck full of card-draw creatures needs. Two swaps below turn lands into spells.
Few cards reward the sacrifice trigger
Evoke is the sacrifice outlet and Ashling is the payoff, but only Yarok doubles the enter-the-battlefield triggers you are generating. Twinflame Travelers, Champion of the Path and Riveteers Ascendancy each turn every evoke into more value.
A few cards pull against the plan
Shatter the Sky and Bane of Progress both destroy your own board, and destroying is not sacrificing, so Ashling does not trigger. The five Thriving lands all enter tapped in a deck that wants to cast something every turn.
The 13 swaps
Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Hoofprints needs four counters (one per card you draw) plus {2}{W} to make a single 4/4 flier. It is in about one Ashling deck in ten.
Twinflame Travelers is a 3/3 flier for {2}{U}{R} with a rule that matters here: if a triggered ability of another Elemental you control triggers, it triggers an additional time. Ashling is an Elemental, so every nontoken Elemental you sacrifice gives you two hasty token copies. It also doubles Risen Reef and Omnath, Locus of the Roil.

Elemental Spectacle is a six-mana sorcery. In five colours it can make several 5/5 tokens, but tokens never count for Ashling's trigger, which only looks at nontoken Elementals.
Ashling's Command is an instant that picks two modes: copy an Elemental you control, draw two cards, deal 2 damage to each creature a player controls, or make two Treasures. Copy a Mulldrifter and draw two, or copy Shriekmaw for a second kill spell.

With 40 lands, a one-mana Aura that draws a card and makes a land produce any colour is the easiest slot to give up.
Champion of the Path is a 7/3 for {3}{R} (you behold an Elemental and exile it as an additional cost; it comes back to your hand when Champion leaves). Whenever another Elemental enters under your control it deals damage equal to that creature's power to each opponent. Every evoke, every Ashling copy and every Omnath token now hits the table and the opponents' life totals together.

Fertile Ground is more fixing for a deck that already has plenty.
Brighthearth Banneret costs {1}{R} and makes Elemental spells cost {1} less. In a deck where almost every creature is an Elemental, that is a discount on most of your hand, and it speeds the turn you land Ashling and start sacrificing.

Shatter the Sky destroys every creature, including your Elementals, and each player with a power 4 or greater creature draws a card first. Destroy is not sacrifice, so nothing copies.
Sunderflock costs {X} less, where X is the greatest mana value among your Elementals, and if you cast it, it returns all non-Elemental creatures to their owners' hands. With a mana value 6 Elemental on the battlefield it costs just {1}{U}{U}, and you get a 5/5 flier that resets everyone else's board while yours stays.

Crib Swap is fine removal, but the deck already has Path to Exile, Reality Shift, Fury, Lamentation and Shriekmaw, and it hands the opponent a 1/1.
Greater Good is a repeatable sacrifice outlet: sacrifice a creature, draw cards equal to its power, then discard three. Sacrifice a 7-power Elemental and Ashling makes a copy of it too. Hold it until you have the cards to discard.

Springleaf Parade makes X 1/1 changeling tokens that tap for mana. It is the priciest card being cut, and it is played in under a third of Ashling decks.
Riveteers Ascendancy is {B}{R}{G}: whenever you sacrifice a creature, you may return a creature card with lesser mana value from your graveyard to the battlefield tapped, once each turn. Evoke a seven-drop and a Mulldrifter walks back in.

Distant Melody draws a card for each permanent of one type you control. It is fine, but it is four mana at sorcery speed with no board attached.
Nulldrifter draws two cards when you cast it, even if you evoke it for {2}{U}. Ashling then copies it: a 4/4 flying token with annihilator 1 and haste that stays if you pay {W}{U}{B}{R}{G} at your next end step. The draw does not repeat on the copy, but three mana for two cards and a hasty attacker is hard to beat.

Bane of Progress destroys all artifacts and enchantments, and this deck has five of the former and seven of the latter, including Sol Ring and its card-draw enchantments. It is a 2/2 body for six mana.
Shinestriker is a 3/3 flier for {4}{U}{U} with Vivid: when it enters you draw cards equal to the number of colours among permanents you control. In a five-colour deck that is up to five cards, and as an Elemental it gains evoke {4} from Ashling, which draws the cards and still leaves a hasty copy.

All five Thriving lands enter tapped. Thriving Isle is the weakest of them in a deck whose blue is already covered by Islands and the fixing lands.
Eclipsed Realms taps for {C}, or for one mana of any colour spent on a spell or ability of the type you choose as it enters. Choose Elemental and it fixes the cost of almost everything you cast, and it comes in untapped.

This is the first of two land-for-spell swaps. At 40 lands the deck can drop to 38 and still hit its drops, with the mana rocks and Cultivate doing the rest.
Temur Battlecrier is a 4/3 for {G}{U}{R} (an Orc, not an Elemental) that makes spells cost {1} less during your turn for each creature you control with power 4 or greater. Much of this deck's top end has power 4 or more, so the discount grows as you land them.

The second land-for-spell swap, and the last tapped Thriving land to go.
Elemental Bond draws a card whenever a creature with power 3 or greater enters under your control. Evoked creatures still enter, and so do Ashling's copies, so much of the deck's top end draws you a card.

Chromatic Lantern is a three-mana rock that makes every land tap for any color. It is played in about three Ashling decks in five, but it has little synergy with Ashling.
Animar, Soul of Elements is a 1/1 Elemental for {G}{U}{R} with protection from white and black. Whenever you cast a creature spell it gets a +1/+1 counter, and creature spells cost {1} less for each counter on it. The deck casts 32 Elemental creatures, so Animar makes each cheaper, and it is an Elemental for Ashling.
The full swap list
Cut
- Hoofprints of the Stag
- Elemental Spectacle
- Abundant Growth
- Fertile Ground
- Shatter the Sky
- Crib Swap
- Springleaf Parade
- Distant Melody
- Bane of Progress
- Thriving Isle
- Thriving Moor
- Thriving Heath
- Chromatic Lantern
Add
- Twinflame Travelers
- Ashling's Command
- Champion of the Path
- Brighthearth Banneret
- Sunderflock
- Greater Good
- Riveteers Ascendancy
- Nulldrifter
- Shinestriker
- Eclipsed Realms
- Temur Battlecrier
- Elemental Bond
- Animar, Soul of Elements
What to keep
These cards are doing the deck's heavy lifting. Do not cut them.
- Risen Reef$0.31
Plays in 96% of Ashling decks; each Elemental that enters digs for a land or a card. - Mulldrifter$0.28
The best evoke target in the deck: two cards for three mana, then a hasty copy. - Yarok, the Desecrated$0.37
Doubles enter-the-battlefield triggers, so every evoke and Ashling copy does its job twice. - Timeless Lotus$3.28
Taps for all five colours at once, which pays the {W}{U}{B}{R}{G} that keeps Ashling's copy alive. - Maelstrom Wanderer$0.32
Cascade twice, and haste for every creature, which makes every Ashling copy a threat the turn it appears.
If you want to spend more
These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.
- Flamekin Harbinger$6.48
A one-mana Elemental that puts an Elemental on top of your library. Excellent, but one of the pricier cards in the data; see its price here. - Panharmonicon$4.33
Doubles creature enter-the-battlefield triggers; a strong second copy of Yarok's job.
The precon's creature base is already close to what players build: its best cards, Risen Reef, Mulldrifter and Maelstrom Wanderer, are played in more than 90% of Ashling decks. The upgrade is not new Elementals but the support around them, a lighter mana base and engines that make every evoke generate two or three effects. These thirteen swaps cost under $20 in total and keep the deck's identity intact.
Want a full 100-card list built around Ashling, the Limitless from today's data?
Build with The Oracle →Frequently asked questions
What are the best upgrades for the Dance of the Elements precon?
Using data from 27,648 Ashling decks, the highest-scoring additions are Twinflame Travelers (for Hoofprints of the Stag), Sunderflock (for Shatter the Sky) and Champion of the Path (for Abundant Growth). The full list has 13 swaps, each scored with synergy, inclusion and lift.
How much does it cost to upgrade Dance of the Elements?
All 13 swaps cost about $31.80 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-27). If you want to spend more, the guide also covers Flamekin Harbinger ($6.48) and Panharmonicon ($4.33).
What should I cut from Dance of the Elements?
The weakest cards for this commander are Hoofprints of the Stag, Thriving Moor and Thriving Heath. The guide explains the reason for every cut, and swaps each one for a card that scores higher.
Which cards should I keep in Dance of the Elements?
Keep Risen Reef, Mulldrifter, Yarok, the Desecrated, Timeless Lotus and Maelstrom Wanderer. These are the cards doing the deck's heavy lifting.
What does Ashling do?
Ashling, the Limitless gives your Elemental permanent spells evoke {4}, and whenever you sacrifice a nontoken Elemental it makes a hasty token copy of it. That is a very good engine, and the precon supplies the bodies: 32 of its 35 creatures have Elemental in their type line.
More Lorwyn Eclipsed Commander upgrade guides
How the numbers work
Inclusion is the share of Ashling, the Limitless decks (27,648 of them when this was written, 2026-10-27) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.
Two cautions. Players who run the precon unmodified count as Ashling decks, which flatters every card the precon contains. And almost every Lorwyn Eclipsed card shows a high lift because those cards are new and rarely played outside Ashling decks, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.












