Hakbal of the Surging Soul costs {2}{G}{U} and is a 3/3. At the beginning of combat on your turn, each Merfolk you control explores, and whenever Hakbal attacks you may put a land from your hand onto the battlefield, or draw a card if you do not. Every Merfolk gets a counter or a land each turn.

The precon already has the Merfolk core, including Nicanzil, Master of the Pearl Trident, Svyelun of Sea and Sky and Emperor Mihail II. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Hakbal decks, plus lift, which shows how much more often a card turns up in Hakbal decks than in decks that could play it.

Looking for the unmodified list first? Read the Explorers of the Deep precon guide.

7
Swaps
$26.26
Cost of the adds
36→36
Lands
19→47
Avg Oracle score

What is holding the deck back

Missing Merfolk engines

Deeproot Pilgrimage, Vodalian Hexcatcher and Forerunner of the Heralds make Merfolk tokens, pump the Merfolk and find the next one. They are among the top-scoring cards the precon leaves out.

Few Merfolk that explore

Deepfathom Echo explores every turn on its own, and Tishana's Tidebinder is a flash Merfolk that answers an ability.

Rocks and off-plan cards

Commander's Sphere, Xolatoyac, Coralhelm Commander, Curse of the Swine and Sage of Fables are each played in about one Hakbal deck in four or fewer.

The 7 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 7
Commander's Sphere
Cut
Commander's Sphere
Artifact · 3
Inclusion18%
Synergy12%
Lift2.8×
Oracle score 14
Deeproot Pilgrimage
Add
Deeproot Pilgrimage
Enchantment · 1U
Inclusion71%
Synergy64%
Lift8.0×+
Oracle score 67

Commander's Sphere is a three-mana rock that sacrifices itself to draw a card. It is played in about one Hakbal deck in six, in a deck with Sol Ring and Arcane Signet.

Deeproot Pilgrimage costs {1}{U}. Whenever one or more nontoken Merfolk you control become tapped, you create a 1/1 blue Merfolk with hexproof. Attacking makes Merfolk, and it is the highest-scoring card the precon leaves out.

Swap 2 of 7
Xolatoyac, the Smiling Flood
Cut
Xolatoyac, the Smiling Flood
Legendary Creature — Salamander Serpent · 4GU
Inclusion20%
Synergy13%
Lift3.1×
Oracle score 16
Vodalian Hexcatcher
Add
Vodalian Hexcatcher
Creature — Merfolk Wizard · 1U
Inclusion66%
Synergy60%
Lift8.0×+
Oracle score 63

Xolatoyac, the Smiling Flood is a six-mana 6/6 that turns a land into an Island. It is played in about one Hakbal deck in five.

Vodalian Hexcatcher is a 1/1 Merfolk Wizard for {1}{U} with flash. Other Merfolk you control get +1/+1, and you can sacrifice a Merfolk to counter a noncreature spell unless its controller pays {1}. A two-drop lord that is also a counterspell.

Swap 3 of 7
Coralhelm Commander
Cut
Coralhelm Commander
Creature — Merfolk Soldier · UU
Inclusion18%
Synergy17%
Lift8.0×+
Oracle score 17
Tishana's Tidebinder
Add
Tishana's Tidebinder
Creature — Merfolk Wizard · 2U
Inclusion48%
Synergy43%
Lift8.0×+
Oracle score 45

Coralhelm Commander is a {U}{U} Merfolk that needs level counters to become a flier and a lord. It is played in about one Hakbal deck in six.

Tishana's Tidebinder is a 3/2 Merfolk Wizard for {2}{U} with flash. When it enters you counter an activated or triggered ability, and if it was a permanent's ability that permanent loses all abilities. A Merfolk with a trick.

Swap 4 of 7
Curse of the Swine
Cut
Curse of the Swine
Sorcery · XUU
Inclusion27%
Synergy15%
Lift2.3×
Oracle score 20
Forerunner of the Heralds
Add
Forerunner of the Heralds
Creature — Merfolk Scout · 3G
Inclusion33%
Synergy30%
Lift8.0×+
Oracle score 31

Curse of the Swine exiles X creatures and gives each controller a 2/2 Boar. It is played in about one Hakbal deck in four.

Forerunner of the Heralds is a 3/2 Merfolk Scout for {3}{G}. When it enters you may search your library for a Merfolk and put it on top, and whenever another Merfolk enters it gets a +1/+1 counter. A creature that finds your next Merfolk.

Swap 5 of 7
Sage of Fables
Cut
Sage of Fables
Creature — Merfolk Wizard · 2U
Inclusion23%
Synergy21%
Lift8.0×+
Oracle score 22
Deepfathom Echo
Add
Deepfathom Echo
Creature — Merfolk Spirit · 2GU
Inclusion29%
Synergy27%
Lift8.0×+
Oracle score 28

Sage of Fables is a 2/2 Merfolk Wizard for {2}{U} that rewards Wizards and pays counters for cards. It is played in about one Hakbal deck in four.

Deepfathom Echo is a 4/4 Merfolk Spirit for {2}{G}{U}. At the beginning of combat it explores, then you may have it become a copy of another creature you control until end of turn. A Merfolk that explores by itself and copies your best creature.

Swap 6 of 7
Thassa, God of the Sea
Cut
Thassa, God of the Sea
Legendary Enchantment Creature — God · 2U
Inclusion25%
Synergy20%
Lift4.9×
Oracle score 22
Lord of Atlantis
Add
Lord of Atlantis
Creature — Merfolk · UU
Inclusion60%
Synergy54%
Lift8.0×+
Oracle score 56

Thassa, God of the Sea is an indestructible God that is only a creature with devotion to blue of five. It is played in about one Hakbal deck in four.

Lord of Atlantis is a 2/2 Merfolk for {U}{U}. Other Merfolk get +1/+1 and have islandwalk. A two-drop lord, and one of the top-scoring cards the precon leaves out.

Swap 7 of 7
Bygone Marvels
Cut
Bygone Marvels
Sorcery · GG
Inclusion26%
Synergy24%
Lift8.0×+
Oracle score 25
Merrow Commerce
Add
Merrow Commerce
Kindred Enchantment — Merfolk · 1U
Inclusion38%
Synergy34%
Lift8.0×+
Oracle score 36

Bygone Marvels is a two-mana sorcery with descend 8 that returns a permanent card. It is played in about one Hakbal deck in four.

Merrow Commerce is a two-mana Merfolk enchantment. At the beginning of your end step you untap all Merfolk you control. Every Merfolk that attacked is untapped to block, and mana Merfolk are ready again.

The full swap list

Cut

  • Commander's Sphere
  • Xolatoyac, the Smiling Flood
  • Coralhelm Commander
  • Curse of the Swine
  • Sage of Fables
  • Thassa, God of the Sea
  • Bygone Marvels

Add

  • Deeproot Pilgrimage
  • Vodalian Hexcatcher
  • Tishana's Tidebinder
  • Forerunner of the Heralds
  • Deepfathom Echo
  • Lord of Atlantis
  • Merrow Commerce

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Explorers of the Deep is a Merfolk deck that most Hakbal lists barely change, so seven swaps are enough. They trade a rock and four off-plan cards for Merfolk that make tokens, pump the team and find the next Merfolk. These seven swaps cost about $26 in total.

Want a full 100-card list built around Hakbal of the Surging Soul from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Explorers of the Deep precon?

Using data from 25,628 Hakbal of the Surging Soul decks, the highest-scoring additions are Deeproot Pilgrimage (for Commander's Sphere), Vodalian Hexcatcher (for Xolatoyac, the Smiling Flood) and Lord of Atlantis (for Thassa, God of the Sea). The full list has 7 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Explorers of the Deep?

All 7 swaps cost about $26.26 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-27). If you want to spend more, the guide also covers Merrow Harbinger ($2.71), Daughter of the Deep ($2.15) and Ozolith, the Shattered Spire ($6.65).

What should I cut from Explorers of the Deep?

The weakest cards for this commander are Commander's Sphere, Xolatoyac, the Smiling Flood and Coralhelm Commander. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Explorers of the Deep?

Keep Nicanzil, Current Conductor, Master of the Pearl Trident, Svyelun of Sea and Sky, Emperor Mihail II and Herald of Secret Streams. These are the cards doing the deck's heavy lifting.

What does Hakbal of the Surging Soul do?

Hakbal of the Surging Soul costs {2}{G}{U} and is a 3/3. At the beginning of combat on your turn, each Merfolk you control explores, and whenever Hakbal attacks you may put a land from your hand onto the battlefield, or draw a card if you do not. Every Merfolk gets a counter or a land each turn.

More Lost Caverns of Ixalan Commander upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Hakbal of the Surging Soul decks (25,628 of them when this was written, 2026-10-27) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Hakbal of the Surging Soul decks, which flatters every card the precon contains. Lift is moderate for most of these cards because they are played in many Merfolk decks, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.