Millicent, Restless Revenant costs {5}{W}{U} but has affinity for Spirits, so it costs {1} less for each Spirit you control. It is a Legendary Spirit Soldier with flying, and whenever it or another nontoken Spirit you control dies or deals combat damage to a player you create a 1/1 white Spirit creature token with flying. The cheaper the Spirits you play, the cheaper Millicent gets, and every hit makes another Spirit.

The precon already has the Spirit anthems and the flash creatures, including Drogskol Captain, Supreme Phantom, Rattlechains, Drogskol Reinforcements and Nebelgast Herald. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Millicent decks, plus lift, which shows how much more often a card turns up in Millicent decks than in decks that could play it.

Looking for the unmodified list first? Read the Spirit Squadron precon guide.

12
Swaps
$5.70
Cost of the adds
35→35
Lands
11→50
Avg Oracle score

What is holding the deck back

Not enough cheap flying Spirits

Selfless Spirit, Patrician Geist, Empyrean Eagle, Katilda and Mausoleum Wanderer are cheap Spirits or flyers that also pump the team. They are among the top-scoring cards the precon leaves out.

Non-Spirits that do not help Millicent

Boreas Charger, Knight of the White Orchid and Rhoda are not Spirits, so they do not lower Millicent's cost or make tokens. Boreas Charger is not a card Millicent decks usually play.

Slow and situational spells

Flood of Tears and Disorder in the Court are each played in about one Millicent deck in six to eight, and Sudden Salvation and Crush Contraband do little for a deck full of small flyers.

The 12 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 12
Boreas Charger
Cut
Boreas Charger
Creature — Pegasus · 2W
Not a card this commander's decks usually play, so it scores below the cards that are
Selfless Spirit
Add
Selfless Spirit
Creature — Spirit Cleric · 1W
Inclusion72%
Synergy68%
Lift8.0×+
Oracle score 69

Boreas Charger is a three-mana 2/1 flying Pegasus that fetches Plains when it leaves the battlefield. It is not a card Millicent, and it is not a Spirit decks usually play.

Selfless Spirit is a 2/1 flying Spirit Cleric for {1}{W}. Sacrifice it and creatures you control gain indestructible until end of turn. A two-mana Spirit that protects the team from a sweeper, and the highest-scoring card the precon leaves out.

Swap 2 of 12
Custodi Squire
Cut
Custodi Squire
Creature — Spirit Cleric · 4W
Not a card this commander's decks usually play, so it scores below the cards that are
Patrician Geist
Add
Patrician Geist
Creature — Spirit Knight · 2U
Inclusion68%
Synergy66%
Lift8.0×+
Oracle score 67

Custodi Squire is a five-mana 3/3 flying Spirit Cleric that returns cards from your graveyard by vote. It is not a card Millicent decks usually play.

Patrician Geist is a 2/2 flying Spirit Knight for {2}{U}. Other Spirits you control get +1/+1, and spells you cast from your graveyard cost {1} less. A three-drop anthem that is also a Spirit.

Swap 3 of 12
Knight of the White Orchid
Cut
Knight of the White Orchid
Creature — Human Knight · WW
Inclusion11%
Synergy5%
Lift1.8×
Oracle score 7
Empyrean Eagle
Add
Empyrean Eagle
Creature — Bird Spirit · 1WU
Inclusion69%
Synergy60%
Lift7.6×
Oracle score 64

Knight of the White Orchid is a two-mana 2/2 first strike Human that can fetch a Plains. It is played in about one Millicent deck in nine, and it is not a Spirit.

Empyrean Eagle is a 2/3 flying Bird Spirit for {1}{W}{U}. Other creatures you control with flying get +1/+1. A three-drop Spirit that pumps every flying Spirit token.

Swap 4 of 12
Dovin, Grand Arbiter
Cut
Dovin, Grand Arbiter
Legendary Planeswalker — Dovin · 1WU
Inclusion8%
Synergy8%
Lift8.0×+
Oracle score 8
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Add
Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura · 1WW
Inclusion65%
Synergy63%
Lift8.0×+
Oracle score 63

Dovin, Grand Arbiter is a three-mana planeswalker that makes Thopters. It is played in about one Millicent deck in twelve.

Katilda, Dawnhart Martyr is a Legendary Spirit Warlock for {1}{W}{W} with flying, lifelink and protection from Vampires. Its power and toughness equal the number of Spirits and/or enchantments you control, and it has disturb {3}{W}{W}. A three-drop that gets bigger with every Spirit token and comes back as an Aura.

Swap 5 of 12
Disorder in the Court
Cut
Disorder in the Court
Instant · XWU
Inclusion13%
Synergy10%
Lift5.7×
Oracle score 11
Spell Queller
Add
Spell Queller
Creature — Spirit · 1WU
Inclusion50%
Synergy47%
Lift8.0×+
Oracle score 48

Disorder in the Court is an instant that exiles X target creatures until the end step and investigates X times. It is played in about one Millicent deck in eight.

Spell Queller is a 2/3 flying Spirit for {1}{W}{U} with flash. When it enters it exiles target spell with mana value 4 or less, and when it leaves the battlefield the spell's owner may cast it for free. A flash Spirit that answers a spell.

Swap 6 of 12
Sudden Salvation
Cut
Sudden Salvation
Instant · 2WW
Inclusion12%
Synergy12%
Lift8.0×+
Oracle score 12
Clarion Spirit
Add
Clarion Spirit
Creature — Spirit · 1W
Inclusion40%
Synergy38%
Lift8.0×+
Oracle score 39

Sudden Salvation is a four-mana instant that returns permanents that died this turn. It is played in about one Millicent deck in eight.

Clarion Spirit is a 2/2 Spirit for {1}{W}. Whenever you cast your second spell each turn, you create a 1/1 white Spirit with flying. A two-drop Spirit that makes a flyer on its own.

Swap 7 of 12
Verity Circle
Cut
Verity Circle
Enchantment · 2U
Inclusion17%
Synergy11%
Lift3.2×
Oracle score 13
Mausoleum Wanderer
Add
Mausoleum Wanderer
Creature — Spirit · U
Inclusion57%
Synergy55%
Lift8.0×+
Oracle score 56

Verity Circle is a three-mana enchantment that draws when an opponent's creature taps for a reason other than attacking. It is played in about one Millicent deck in six.

Mausoleum Wanderer is a 1/1 flying Spirit for {U}. Whenever another Spirit you control enters it gets +1/+1 until end of turn, and sacrificing it counters an instant or sorcery unless its controller pays X, where X is its power. A one-drop Spirit that also counters a spell.

Swap 8 of 12
Rhoda, Geist Avenger
Cut
Rhoda, Geist Avenger
Legendary Creature — Human Soldier · 3W
Inclusion15%
Synergy13%
Lift5.9×
Oracle score 14
Guardian of Faith
Add
Guardian of Faith
Creature — Spirit Knight · 1WW
Inclusion52%
Synergy49%
Lift8.0×+
Oracle score 50

Rhoda, Geist Avenger is a four-mana 3/3 Human with vigilance that grows when opponents' creatures tap. It is played in about one Millicent deck in seven, and it is not a Spirit.

Guardian of Faith is a 3/2 Spirit Knight for {1}{W}{W} with flash and vigilance. When it enters, any number of other target creatures you control phase out. A three-drop Spirit that saves your team from a sweeper or removal.

Swap 9 of 12
Kami of the Crescent Moon
Cut
Kami of the Crescent Moon
Legendary Creature — Spirit · UU
Inclusion18%
Synergy13%
Lift3.4×
Oracle score 15
Dreamshackle Geist
Add
Dreamshackle Geist
Creature — Spirit · 1UU
Inclusion34%
Synergy30%
Lift8.0×+
Oracle score 32

Kami of the Crescent Moon is a two-mana 1/3 Spirit that makes every player draw an extra card each draw step. It is played in about one Millicent deck in six, and it helps opponents as much as you.

Dreamshackle Geist is a 3/1 flying Spirit for {1}{U}{U}. At the beginning of combat on your turn you choose up to one: tap target creature, or target creature doesn't untap during its controller's next untap step. A three-drop Spirit that taps down a blocker every turn.

Swap 10 of 12
Flood of Tears
Cut
Flood of Tears
Sorcery · 4UU
Inclusion16%
Synergy16%
Lift8.0×+
Oracle score 16
Skyclave Apparition
Add
Skyclave Apparition
Creature — Kor Spirit · 1WW
Inclusion37%
Synergy32%
Lift6.8×
Oracle score 34

Flood of Tears is a six-mana sorcery that returns all nonland permanents to their owners' hands. It is played in about one Millicent deck in six.

Skyclave Apparition is a 2/2 Kor Spirit for {1}{W}{W}. When it enters it exiles up to one target nonland, nontoken permanent you don't control with mana value 4 or less, and when it leaves the battlefield that card's owner creates an X/X Illusion token. A three-drop Spirit that is also removal.

Swap 11 of 12
Azorius Locket
Cut
Azorius Locket
Artifact · 3
Inclusion18%
Synergy15%
Lift6.6×
Oracle score 16
Vanguard of the Restless
Add
Vanguard of the Restless
Creature — Spirit Knight · 2W
Inclusion31%
Synergy30%
Lift8.0×+
Oracle score 30

Azorius Locket is a three-mana rock that taps for {W} or {U}. It is played in about one Millicent deck in six.

Vanguard of the Restless is a 2/2 flying Spirit Knight for {2}{W}. Spirits you control get +1/+1 for each time you've cast your commander from the command zone, and whenever a Spirit enters you may pay {2}{W} to return it from your graveyard to the battlefield. A three-drop Spirit that cheapens Millicent and keeps coming back.

Swap 12 of 12
Crush Contraband
Cut
Crush Contraband
Instant · 3W
Inclusion24%
Synergy20%
Lift7.2×
Oracle score 22
Mirrorhall Mimic // Ghastly Mimicry
Add
Mirrorhall Mimic // Ghastly Mimicry
Creature — Spirit // Enchantment — Aura · 3U
Inclusion53%
Synergy51%
Lift8.0×+
Oracle score 51

Crush Contraband is a four-mana instant that exiles an artifact and/or an enchantment. It is played in about one Millicent deck in four.

Mirrorhall Mimic is a Spirit for {3}{U} that may enter as a copy of any creature on the battlefield, except it is a Spirit in addition to its other types, and it has disturb {3}{U}{U}. A four-drop Spirit that copies your best creature or theirs.

The full swap list

Cut

  • Boreas Charger
  • Custodi Squire
  • Knight of the White Orchid
  • Dovin, Grand Arbiter
  • Disorder in the Court
  • Sudden Salvation
  • Verity Circle
  • Rhoda, Geist Avenger
  • Kami of the Crescent Moon
  • Flood of Tears
  • Azorius Locket
  • Crush Contraband

Add

  • Selfless Spirit
  • Patrician Geist
  • Empyrean Eagle
  • Katilda, Dawnhart Martyr
  • Spell Queller
  • Clarion Spirit
  • Mausoleum Wanderer
  • Guardian of Faith
  • Dreamshackle Geist
  • Skyclave Apparition
  • Vanguard of the Restless
  • Mirrorhall Mimic

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Spirit Squadron already has the Spirit anthems, the flash creatures and Millicent's affinity. The upgrade is cheap flying Spirits that pump the team and make tokens, in place of non-Spirit creatures and slow spells. These twelve swaps cost about $6 in total.

Want a full 100-card list built around Millicent, Restless Revenant from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Spirit Squadron precon?

Using data from 7,258 Millicent decks, the highest-scoring additions are Selfless Spirit (for Boreas Charger), Patrician Geist (for Custodi Squire) and Empyrean Eagle (for Knight of the White Orchid). The full list has 12 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Spirit Squadron?

All 12 swaps cost about $5.70 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers Kira, Great Glass-Spinner ($4.68) and Kindred Discovery ($5.66).

What should I cut from Spirit Squadron?

The weakest cards for this commander are Boreas Charger, Custodi Squire and Knight of the White Orchid. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Spirit Squadron?

Keep Drogskol Captain, Supreme Phantom, Rattlechains, Drogskol Reinforcements and Nebelgast Herald. These are the cards doing the deck's heavy lifting.

What does Millicent do?

Millicent, Restless Revenant costs {5}{W}{U} but has affinity for Spirits, so it costs {1} less for each Spirit you control. It is a Legendary Spirit Soldier with flying, and whenever it or another nontoken Spirit you control dies or deals combat damage to a player you create a 1/1 white Spirit creature token with flying. The cheaper the Spirits you play, the cheaper Millicent gets, and every hit makes another Spirit.

More Innistrad: Crimson Vow Commander upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Millicent, Restless Revenant decks (7,258 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Millicent decks, which flatters every card the precon contains. Lift is high for many Spirit cards because few decks play them outside a Spirit deck, so use lift to compare cards, not to judge one in isolation. A card the commander's decks do not usually play counts as 0 in the average score. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.