Overview
Silverquill College blends white's discipline with black's ambition, and Silverquill Influence expresses that duality through a 26-enchantment strategy that is among the heaviest aura packages in any precon. Killian, Decisive Mentor doesn't discount anything: whenever an enchantment you control enters, he taps and goads a creature, forcing it to attack someone other than you until your next turn, and whenever a creature enchanted by one of your Auras attacks, you draw a card. The deck builds a snowballing advantage through that goad-and-draw loop alongside enchantress draw effects that turn every aura into a card.
The deck operates on two axes simultaneously. The voltron line stacks auras on Killian or another evasive creature to create an overwhelming attacker. The politics line uses goad effects to redirect opposing attacks and gain life from Mangara and combat triggers while opponents fight each other. Both lines come together in the late game when the enchantment count is high enough to trigger payoffs like Doomwake Giant and Archon of Sun's Grace repeatedly.
Key Cards
Playing the Deck
The early turns are about deploying Killian and one of the enchantress draw creatures. Sram on turn two followed by Killian on turn three sets up a draw engine before the aura package begins. Land Tax provides both early ramp and late-game card advantage in a two-colour deck.
The mid game is about establishing the enchantment stack. Every enchantment you cast, including Angelic Destiny and Gift of Immortality, lets Killian goad an opposing creature into attacking someone other than you, and once your best creature is carrying an Aura, attacking with it starts drawing you cards as well. Priority should go to protection auras first, then value auras, then finishers. Ghostly Prison and Mangara provide political pressure that keeps opponents cautious about attacking you.
The late game is about the endgame package. Eldrazi Conscription on a protected creature is frequently game-ending. Winds of Rath destroys all creatures not enchanted, leaving your aura-stacked threats untouched while wiping opponents' boards. Doomwake Giant triggers on each enchantment entering, weakening all opposing creatures with each additional aura cast.
Strengths & Weaknesses
Strengths: Excellent card advantage through multiple enchantress effects. The political toolkit (Ghostly Prison, Mangara, Breena, and Killian's own goad trigger) provides exceptional resilience in multiplayer games by redirecting threats. Winds of Rath is a one-sided wrath in this deck. Killian's goad-and-draw loop means every enchantment you cast is also a political and card-advantage play, not just a voltron piece.
Weaknesses: Aura packages are inherently vulnerable to targeted creature removal. Killing Killian or the enchanted creature before auras resolve can strand cards in hand. Mass enchantment removal (Bane of Progress, Austere Command set to destroy enchantments) can devastate the board state. The deck is also heavily reliant on its enchantress draw engines to maintain card advantage.
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All 100 cards from the out-of-the-box Silverquill Influence precon, enriched with current prices. Click any card to expand it.