Overview
Subjective Reality is a deck that controls its own draws, led by a planeswalker. Aminatou, the Fateshifter can be your commander and enters with three loyalty. Its +1 draws a card, then puts a card from your hand on top of your library. Its -1 exiles another permanent you own and returns it under your control, and its -6 shifts all nonland permanents other than Aminatou to the next player in the direction you choose. Putting a miracle card on top and then drawing it is the heart of the deck.
The 99 cards are 26 creatures, 8 artifacts, 3 enchantments, 10 instants, 12 sorceries and 40 lands. The deck has five miracle spells, including Terminus, Devastation Tide, Banishing Stroke, Entreat the Angels and Entreat the Dead, and library tools such as Brainstorm, Ponder, Portent, Telling Time and Dream Cache set up the top card. Ninjas such as Yuriko, the Tiger's Shadow, Ninja of the Deep Hours and Silent-Blade Oni, and a set of Sphinxes, give the deck evasive threats.
Key Cards
Playing the Deck
The early game is about mana and card selection. Sol Ring, Mind Stone, Azorius Signet, Dimir Signet and Orzhov Signet ramp you, and Brainstorm, Ponder, Portent, Telling Time, Sigiled Starfish and Crystal Ball set up your top cards. Mulldrifter and Pilgrim's Eye give value early.
The middle of the game is about evasive threats and card advantage. Aminatou, the Fateshifter sets your draws and flickers value creatures, Conundrum Sphinx, Duskmantle Seer and Sphinx of Uthuun draw cards in the air, and Ninja of the Deep Hours and Yuriko, the Tiger's Shadow use ninjutsu. Cloudform, Lightform and Primordial Mist make manifested creatures.
The late game is about miracles and big payoffs. Terminus and Banishing Stroke cost a single white mana when miracled, Devastation Tide costs {1}{U}, Entreat the Dead and Army of the Damned bring back or make an army, Aminatou's Augury casts spells for free, and Sower of Discord and Silent-Blade Oni close out games. Akroma's Vengeance resets the board.
Strengths & Weaknesses
Strengths: The deck has strong card selection and a lot of flying threats, and a single miracle can swing the game. It also has plenty of removal and flexibility, including Utter End, Mortify, Crib Swap, Esper Charm, Return to Dust and Banishing Stroke.
Weaknesses: The miracle plan needs you to arrange your draw, so it needs you to set up the top of your library first, and Aminatou is a planeswalker that opponents can attack. Several cards are expensive without a miracle, and the three colours make some turns clumsy.
Want to improve it? See the Subjective Reality upgrade guide: nine swaps with the data behind each one.
Want to see what a fully optimised Aminatou, the Fateshifter build looks like? Try the Oracle.
✦ Build with The OracleFrequently Asked Questions
What cards are in the Subjective Reality decklist?
The Subjective Reality precon is a 100-card Commander deck led by Aminatou. The full Subjective Reality decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.
When was Subjective Reality released?
Subjective Reality was released on August 10, 2018 as part of Commander 2018.
Who is the commander of Subjective Reality?
Subjective Reality is led by Aminatou, the Fateshifter, a Esper (W/U/B) legendary planeswalker.
How many creatures are in Subjective Reality?
The 99 cards besides Aminatou, the Fateshifter include 26 creatures.
How many lands does Subjective Reality have?
Subjective Reality has 40 lands in the 99 cards besides Aminatou, the Fateshifter, including basic lands.
Full Decklist
All 100 cards from the out-of-the-box Subjective Reality precon, with current prices. Click any card to expand it.