Overview

Temur Roar channels the Temur clan's love of raw power into a Commander deck full of Dragons and enormous creatures, built around Eshki, Temur's Roar. Whenever you cast a creature spell, Eshki gets a +1/+1 counter; if that spell's power is 4 or greater you draw a card, and if its power is 6 or greater Eshki deals damage equal to his power to each opponent. The deck uses green's ramp package to deploy big threats several turns early and the blue and red cards to protect them and finish games.

The strategy is reinforced by a deep suite of Dragons: Glorybringer removes blockers, Dragonlord Atarka clears the opponents' board, and Scourge of the Throne gives you a second combat. Thundermane Dragon lets you cast creature spells with power 4 or greater from the top of your library, so a deck that already casts big creatures draws extra cards from the same triggers. Hellkite Courser can even drop Eshki onto the battlefield with haste.

Key Cards

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Glorybringer
Dragon · Removal Engine
A five-mana 4/4 with flying and haste. You may exert it as it attacks, and when you do it deals 4 damage to target non-Dragon creature an opponent controls. As a power 4 creature spell it also draws a card and grows Eshki.
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Dragonlord Atarka
Bomb · Board Control
A seven-mana 8/8 with flying and trample. When it enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. At power 8 it triggers every Eshki payoff, including the damage.
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Thundermane Dragon
Card Advantage · Haste
A four-mana 4/4 flyer. You may look at the top card of your library any time, and you may cast creature spells with power 4 or greater from the top of your library; a creature cast this way gains haste until end of turn. It turns every big creature in the deck into extra card advantage.
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Scourge of the Throne
Extra Combat · Dethrone
A six-mana 5/5 flyer with dethrone. The first time it attacks each turn, if it is attacking the player with the most life or tied for the most, untap all attacking creatures and there is an additional combat phase after this one. It doubles the damage of an already scary board.

Playing the Deck

The early game is almost entirely about mana development. Every land and ramp spell counts toward landing a large creature by turn four or five. Green's suite of Farseek, Kodama's Reach and Migration Path accelerates reliably into the five-to-eight mana creatures the deck wants to cast, and getting Eshki onto the battlefield early means every big creature you cast afterwards grows him.

The mid game clicks into gear the moment you start casting power-4 creatures with Eshki on the battlefield. Each one draws a card and gives him a +1/+1 counter, and every power-6 creature deals damage equal to his power to each opponent. Dragons like Stormbreath Dragon and Glorybringer attack with haste, so the board starts pressuring opponents the turn they arrive.

In the late game, the deck wins with a pile of enormous flying threats. Dragonlord Atarka deals 5 damage divided among your opponents' creatures and planeswalkers while presenting an 8/8 flying trampler, and Atarka, World Render gives every Dragon double strike when it attacks. Protect your key creatures with blue's counterspells and the game closes naturally.

Strengths & Weaknesses

Strengths: The deck generates enormous amounts of mana relative to opponents and can deploy threats that far outsize anything else on the board. Eshki provides card advantage and damage passively as you cast big creatures, so the deck refuels faster than most ramp strategies, and the Dragons carry their own evasion.

Weaknesses: The deck is highly vulnerable to counterspells and removal on key payoffs, and Eshki is only a 2/2 when he enters, so he dies easily before he has grown. A top end this heavy also leaves the deck exposed to opponents who punish a slow start.

Want to improve it? See the Temur Roar upgrade guide: ten cheap swaps with the data behind each one.

Verdict
Temur Roar is a straightforward Tarkir Commander precon to pilot that is among the most satisfying to watch win. Casting a string of big flying Dragons while Eshki draws cards and burns the table is a visceral, explosive experience that captures everything Temur is supposed to be.

Want to push the big-creature engine even further? Build a fully synergy-optimised upgrade with the Oracle.

✦ Build with The Oracle

Frequently Asked Questions

What cards are in the Temur Roar decklist?
The Temur Roar precon is a 100-card Commander deck led by Eshki, Temur's Roar. The full Temur Roar decklist, with every card, current prices and a button to copy the list into your deck builder, is on this page.

Who is the commander of Temur Roar?
Temur Roar is led by Eshki, Temur's Roar, a blue, red and green commander.

Which set is Temur Roar from?
Temur Roar was released in 2025 as part of Tarkir: Dragonstorm Commander.

How can I upgrade Temur Roar?
We have a step-by-step upgrade guide for Temur Roar that lists specific cards to cut and add, with the reason for each swap.

Full Decklist

All 100 cards from the out-of-the-box Temur Roar precon, enriched with current prices. Click any card to expand it.

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