Aminatou, Veil Piercer costs {1}{W}{U}{B}. At the beginning of your upkeep you surveil 2, and each enchantment card in your hand has miracle, with a miracle cost equal to its mana cost reduced by {4}. A 10-mana enchantment can cost six, and you set up the draw with the surveil.

The precon already has the big payoffs, including One with the Multiverse, Sigil of the Empty Throne and Extravagant Replication. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Aminatou decks, plus lift, which shows how much more often a card turns up in Aminatou decks than in decks that could play it.

Looking for the unmodified list first? Read the Miracle Worker precon guide.

13
Swaps
$21.95
Cost of the adds
37→36
Lands
15→37
Avg Oracle score

What is holding the deck back

Not enough cheap enchantment payoffs

Inquisitive Glimmer, Entity Tracker, Archon of Sun's Grace, Zur, Eternal Schemer and Estrid's Invocation are the top-scoring cards the precon leaves out. Each rewards an enchantment entering, draws cards or makes tokens.

Ramp and creatures that do nothing for the plan

Burnished Hart, Solemn Simulacrum, Prognostic Sphinx and Dream Eater are played in about one Aminatou deck in five or fewer, and Aminatou's miracle already makes the expensive cards cheap.

A very top-heavy deck

Sixteen nonland cards have a mana value of six or more, and Aminatou's Augury costs eight mana. Cheap enchantments make the early turns count.

The 13 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 13
Prognostic Sphinx
Cut
Prognostic Sphinx
Creature — Sphinx · 3UU
Inclusion6%
Synergy5%
Lift4.8×
Oracle score 6
Inquisitive Glimmer
Add
Inquisitive Glimmer
Enchantment Creature — Fox Glimmer · WU
Inclusion55%
Synergy49%
Lift8.0×+
Oracle score 51

Prognostic Sphinx is a five-mana flier that scries 3 when it attacks, and it is played in about one Aminatou deck in sixteen.

Inquisitive Glimmer is an enchantment creature for {W}{U}: enchantment spells you cast cost {1} less to cast, and unlock costs you pay cost {1} less. A two-drop that is an enchantment and makes every other enchantment cheaper. It is the highest-scoring card the precon is missing.

Swap 2 of 13
Burnished Hart
Cut
Burnished Hart
Artifact Creature — Elk · 3
Inclusion8%
Synergy6%
Lift3.1×
Oracle score 7
Entity Tracker
Add
Entity Tracker
Creature — Human Scout · 2U
Inclusion50%
Synergy44%
Lift8.0×+
Oracle score 47

Burnished Hart is a three-mana artifact creature that sacrifices itself for two basic lands, and is played in about one Aminatou deck in twelve.

Entity Tracker is a 2/3 flash creature for {2}{U}. Whenever an enchantment you control enters, and whenever you fully unlock a Room, you draw a card. Every enchantment is a card.

Swap 3 of 13
Dream Eater
Cut
Dream Eater
Creature — Nightmare Sphinx · 4UU
Inclusion8%
Synergy8%
Lift8.0×+
Oracle score 8
Archon of Sun's Grace
Add
Archon of Sun's Grace
Creature — Archon · 2WW
Inclusion37%
Synergy33%
Lift8.0×+
Oracle score 35

Dream Eater is a six-mana 4/3 flash flier that surveils 4 and bounces a nonland permanent. It is played in about one Aminatou deck in twelve.

Archon of Sun's Grace is a 3/4 flying lifelinker for {2}{W}{W}. Whenever an enchantment you control enters, it creates a 2/2 flying Pegasus, and Pegasi have lifelink. A four-drop that makes a flier for every enchantment.

Swap 4 of 13
Phenomenon Investigators
Cut
Phenomenon Investigators
Creature — Human Detective · 2UB
Inclusion8%
Synergy7%
Lift8.0×+
Oracle score 7
Estrid's Invocation
Add
Estrid's Invocation
Enchantment · 2U
Inclusion38%
Synergy33%
Lift8.0×+
Oracle score 35

Phenomenon Investigators is a 3/4 for {2}{U}{B} that either makes Horror enchantment creatures when a creature dies or returns a permanent to your hand each end step. It is played in about one Aminatou deck in twelve.

Estrid's Invocation costs {2}{U}: it enters as a copy of an enchantment you control, and at your upkeep you may exile and return it. A three-mana copy of your best enchantment that triggers every enchantment payoff again.

Swap 5 of 13
Read the Bones
Cut
Read the Bones
Sorcery · 2B
Inclusion15%
Synergy12%
Lift4.2×
Oracle score 13
Zur, Eternal Schemer
Add
Zur, Eternal Schemer
Legendary Creature — Human Wizard · WUB
Inclusion47%
Synergy44%
Lift8.0×+
Oracle score 45

Read the Bones scries 2 and draws two for three mana and 2 life. It is played in about one Aminatou deck in seven.

Zur, Eternal Schemer is a 1/4 flier for {W}{U}{B}. Your enchantment creatures have deathtouch, lifelink and hexproof, and for {1}{W} a non-Aura enchantment becomes a creature with power and toughness equal to its mana value. It turns your enchantments into attackers.

Swap 6 of 13
Solemn Simulacrum
Cut
Solemn Simulacrum
Artifact Creature — Golem · 4
Inclusion20%
Synergy8%
Lift1.7×
Oracle score 13
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Add
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Legendary Enchantment Creature — God // Legendary Enchantment Creature — Phyrexian God · 2WW
Inclusion28%
Synergy25%
Lift8.0×+
Oracle score 26

Solemn Simulacrum is a four-mana artifact creature that fetches a basic land and draws a card when it dies. It is played in about one Aminatou deck in five, and the deck has 37 lands.

Heliod, the Radiant Dawn is a four-mana enchantment creature: when it enters it returns an enchantment card that is not a God from your graveyard to your hand. A creature that is also an enchantment, and a source of card advantage.

Swap 7 of 13
Life Insurance
Cut
Life Insurance
Enchantment · 3WB
Inclusion18%
Synergy17%
Lift8.0×+
Oracle score 17
Ghostly Dancers
Add
Ghostly Dancers
Creature — Spirit · 3WW
Inclusion27%
Synergy25%
Lift8.0×+
Oracle score 26

Life Insurance is a five-mana enchantment with extort that makes Treasure when nontoken creatures die. It is played in about one Aminatou deck in six.

Ghostly Dancers is a 2/5 flier for {3}{W}{W}. When it enters it returns an enchantment card from your graveyard to your hand or unlocks a locked door, and whenever an enchantment enters under your control it creates a 3/1 flying Spirit. A flier that returns an enchantment and makes a Spirit for each one.

Swap 8 of 13
Aminatou's Augury
Cut
Aminatou's Augury
Sorcery · 6UU
Inclusion19%
Synergy18%
Lift8.0×+
Oracle score 18
Shadow of the Second Sun
Add
Shadow of the Second Sun
Enchantment — Aura · 4UU
Inclusion30%
Synergy28%
Lift8.0×+
Oracle score 29

Aminatou's Augury costs {6}{U}{U}, eight mana, and lets you cast one spell of each nonland type from the top eight cards for free. It is played in about one Aminatou deck in five.

Shadow of the Second Sun is a six-mana Aura you put on yourself: at each of your postcombat main phases there is an additional beginning phase, so you untap, upkeep and draw again. Aminatou surveils 2 and you draw twice as many cards each turn, and it is an enchantment for your payoffs.

Swap 9 of 13
Thriving Isle
Cut
Thriving Isle
Land
Inclusion25%
Synergy21%
Lift6.6×
Oracle score 23
Restricted Office // Lecture Hall
Add
Restricted Office // Lecture Hall
Enchantment — Room // Enchantment — Room · 2WW // 5UU
Inclusion25%
Synergy23%
Lift8.0×+
Oracle score 24

Thriving Isle enters tapped, and the deck also plays Thriving Moor, Thriving Heath and other tapped lands.

Restricted Office is a Room: when you unlock its first door, {2}{W}{W}, you destroy all creatures with power 3 or greater, and its other door gives your other permanents hexproof. A cheap board wipe that is an enchantment for Aminatou's payoffs, so each unlock is a draw or a token.

Swap 10 of 13
Thirst for Meaning
Cut
Thirst for Meaning
Instant · 2U
Inclusion18%
Synergy17%
Lift8.0×+
Oracle score 17
Starfield of Nyx
Add
Starfield of Nyx
Enchantment · 4W
Inclusion51%
Synergy47%
Lift8.0×+
Oracle score 48

Thirst for Meaning ({2}{U}) is one of the lowest-scoring cards in the precon, at 17 in the Oracle: it is in 18% of Aminatou decks with 17% synergy. It reads: Draw three cards. Then discard two cards unless you discard an enchantment card.

Starfield of Nyx ({4}{W}) scores 48: it is in 51% of Aminatou decks with 47% synergy. It reads: At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

Swap 11 of 13
Return to Dust
Cut
Return to Dust
Instant · 2WW
Inclusion21%
Synergy18%
Lift7.5×
Oracle score 19
Omniscience
Add
Omniscience
Enchantment · 7UUU
Inclusion46%
Synergy43%
Lift8.0×+
Oracle score 44

Return to Dust ({2}{W}{W}) is one of the lowest-scoring cards in the precon, at 19 in the Oracle: it is in 21% of Aminatou decks with 18% synergy. It reads: Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Omniscience ({7}{U}{U}{U}) scores 44: it is in 46% of Aminatou decks with 43% synergy. It reads: You may cast spells from your hand without paying their mana costs.

Swap 12 of 13
Verge Rangers
Cut
Verge Rangers
Creature — Human Scout Ranger · 2W
Inclusion20%
Synergy20%
Lift8.0×+
Oracle score 20
Mind's Dilation
Add
Mind's Dilation
Enchantment · 5UU
Inclusion38%
Synergy35%
Lift8.0×+
Oracle score 36

Verge Rangers ({2}{W}) is one of the lowest-scoring cards in the precon, at 20 in the Oracle: it is in 21% of Aminatou decks with 20% synergy. It reads: First strike. You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library.

Mind's Dilation ({5}{U}{U}) scores 36: it is in 38% of Aminatou decks with 35% synergy. It reads: Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Swap 13 of 13
Spirit-Sister's Call
Cut
Spirit-Sister's Call
Enchantment · 3WB
Inclusion22%
Synergy21%
Lift8.0×+
Oracle score 21
Propaganda
Add
Propaganda
Enchantment · 2U
Inclusion51%
Synergy20%
Lift1.7×
Oracle score 32

Spirit-Sister's Call ({3}{W}{B}) is one of the lowest-scoring cards in the precon, at 21 in the Oracle: it is in 22% of Aminatou decks with 21% synergy. It reads: At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card.

Propaganda ({2}{U}) scores 32: it is in 51% of Aminatou decks with 20% synergy. It reads: Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

The full swap list

Cut

  • Prognostic Sphinx
  • Burnished Hart
  • Dream Eater
  • Phenomenon Investigators
  • Read the Bones
  • Solemn Simulacrum
  • Life Insurance
  • Aminatou's Augury
  • Thriving Isle
  • Thirst for Meaning
  • Return to Dust
  • Verge Rangers
  • Spirit-Sister's Call

Add

  • Inquisitive Glimmer
  • Entity Tracker
  • Archon of Sun's Grace
  • Estrid's Invocation
  • Zur, Eternal Schemer
  • Heliod, the Radiant Dawn
  • Ghostly Dancers
  • Shadow of the Second Sun
  • Restricted Office
  • Starfield of Nyx
  • Omniscience
  • Mind's Dilation
  • Propaganda

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Miracle Worker already has the big enchantments and the miracle engine. The upgrade is cheap enchantment creatures that draw and make tokens, cost reducers for enchantments, and fewer ramp creatures and gimmicks. These thirteen swaps cost about $22 in total.

Want a full 100-card list built around Aminatou, Veil Piercer from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Miracle Worker precon?

Using data from 15,495 Aminatou decks, the highest-scoring additions are Inquisitive Glimmer (for Prognostic Sphinx), Starfield of Nyx (for Thirst for Meaning) and Entity Tracker (for Burnished Hart). The full list has 13 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Miracle Worker?

All 13 swaps cost about $21.95 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-27). If you want to spend more, the guide also covers Hallowed Haunting ($7.70) and Mirror Room ($2.30).

What should I cut from Miracle Worker?

The weakest cards for this commander are Prognostic Sphinx, Burnished Hart and Phenomenon Investigators. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Miracle Worker?

Keep One with the Multiverse, Sphere of Safety, Extravagant Replication, Sigil of the Empty Throne and Shark Typhoon. These are the cards doing the deck's heavy lifting.

What does Aminatou do?

Aminatou, Veil Piercer costs {1}{W}{U}{B}. At the beginning of your upkeep you surveil 2, and each enchantment card in your hand has miracle, with a miracle cost equal to its mana cost reduced by {4}. A 10-mana enchantment can cost six, and you set up the draw with the surveil.

More Duskmourn Commander upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Aminatou, Veil Piercer decks (15,495 of them when this was written, 2026-10-27) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Aminatou decks, which flatters every card the precon contains. Lift is high for many of these cards because they are enchantment cards that are rarely played outside enchantment decks, so use lift to compare cards, not to judge one in isolation. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.