Prossh, Skyraider of Kher costs {3}{B}{R}{G} and is a 5/5 Legendary Dragon with flying. When you cast it, you create X 0/1 red Kobold tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it, and you can sacrifice another creature for +1/+0 until end of turn. Every Kobold is sacrifice fodder, and every sacrifice is damage or drain.
The precon already has the sacrifice outlets and token makers, including Goblin Bombardment, Fecundity, Sakura-Tribe Elder, Endrek Sahr, Viscera Seer and Ophiomancer. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Prossh decks, plus lift, which shows how much more often a card turns up in Prossh decks than in decks that could play it.
Looking for the unmodified list first? Read the Power Hungry precon guide.
What is holding the deck back
Not enough death payoffs
Zulaport Cutthroat, Mayhem Devil, Bastion of Remembrance, Moldervine Reclamation, Garna, Bloodfist of Keld and Korvold, Fae-Cursed King drain, draw or ping whenever creatures die or are sacrificed. They are among the top-scoring cards the precon leaves out.
Curses and situational enchantments outside the lists
Blood Rites, Curse of Chaos, Curse of Predation, Curse of Shallow Graves, Foster, Furnace Celebration, Night Soil, Tooth and Claw, Vile Requiem and Widespread Panic are not cards Prossh decks usually play.
Few cheap mana creatures
Ignoble Hierarch and Llanowar Elves are cheap mana creatures that get Prossh onto the battlefield, with more Kobolds.
The 10 swaps
Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Blood Rites is a five-mana enchantment that sacrifices a creature for 2 damage. It is not a card Prossh decks usually play.
Zulaport Cutthroat is a 1/1 Human Rogue Ally for {1}{B}. Whenever it or another creature you control dies, each opponent loses 1 life and you gain 1 life. A two-drop that drains for every Kobold you sacrifice.

Curse of Chaos is a three-mana Aura Curse that lets attackers discard to draw. It is not a card Prossh decks usually play.
Mayhem Devil is a 3/3 Devil for {1}{B}{R}. Whenever a player sacrifices a permanent, it deals 1 damage to any target. A three-drop that pings on every sacrifice.

Curse of Predation is a three-mana Aura Curse that grows attackers. It is not a card Prossh decks usually play.
Korvold, Fae-Cursed King is a 4/4 Legendary Dragon Noble for {2}{B}{R}{G} with flying. Whenever it enters or attacks, you sacrifice another permanent, and whenever you sacrifice a permanent it gets a +1/+1 counter and you draw a card. A five-drop Dragon in exactly Prossh's colours that turns every Kobold into a card.

Curse of Shallow Graves is a three-mana Aura Curse that gives attackers Zombies. It is not a card Prossh decks usually play.
Bastion of Remembrance costs {2}{B}. When it enters you create a 1/1 white Human Soldier token, and whenever a creature you control dies each opponent loses 1 life and you gain 1 life. A three-mana enchantment that makes a body and drains.

Foster is a four-mana enchantment that fetches a creature when yours die for {1}. It is not a card Prossh decks usually play.
Moldervine Reclamation costs {3}{B}{G}. Whenever a creature you control dies, you gain 1 life and draw a card. A five-mana enchantment that draws a card for every death.

Furnace Celebration is a three-mana enchantment that deals damage when you sacrifice another permanent and pay {2}. It is not a card Prossh decks usually play.
Garna, Bloodfist of Keld is a 4/3 Legendary Human Berserker for {1}{B}{R}{R}. Whenever another creature you control dies, you draw a card if it was attacking, otherwise Garna deals 1 damage to each opponent. A four-drop that drains or draws on every death.

Night Soil is a two-mana enchantment that exiles creature cards from graveyards to make Saprolings. It is not a card Prossh decks usually play.
Smothering Abomination is a 4/3 Eldrazi for {2}{B}{B} with devoid and flying. At the beginning of your upkeep you sacrifice a creature, and whenever you sacrifice a creature you draw a card. A four-drop flyer that turns a Kobold into a card every turn.

Tooth and Claw is a four-mana enchantment that sacrifices two creatures for a Beast. It is not a card Prossh decks usually play.
Mirkwood Bats is a 2/3 Bat for {3}{B} with flying. Whenever you create or sacrifice a token, each opponent loses 1 life. A four-drop flyer that drains on every Kobold you make or sacrifice.

Vile Requiem is a four-mana enchantment that builds verse counters to destroy creatures. It is not a card Prossh decks usually play.
Mahadi, Emporium Master is a 3/3 Legendary Devil for {1}{B}{R}. At the beginning of your end step, you create a Treasure token for each creature that died this turn. A three-drop that turns your sacrifices into mana.

Widespread Panic is a three-mana enchantment that punishes shuffling. It is not a card Prossh decks usually play.
Ignoble Hierarch is a 0/1 Goblin Shaman for {G} with exalted. For a tap it adds {B}, {R} or {G}. A one-drop mana creature that fixes all three of Prossh's colours.
The full swap list
Cut
- Blood Rites
- Curse of Chaos
- Curse of Predation
- Curse of Shallow Graves
- Foster
- Furnace Celebration
- Night Soil
- Tooth and Claw
- Vile Requiem
- Widespread Panic
Add
- Zulaport Cutthroat
- Mayhem Devil
- Korvold, Fae-Cursed King
- Bastion of Remembrance
- Moldervine Reclamation
- Garna, Bloodfist of Keld
- Smothering Abomination
- Mirkwood Bats
- Mahadi, Emporium Master
- Ignoble Hierarch
What to keep
These cards are doing the deck's heavy lifting. Do not cut them.
- Goblin Bombardment$2.78
Played in 64% of Prossh decks. Sacrifices a creature for 1 damage to any target. - Fecundity$0.63
Played in 52% of Prossh decks. Draws a card whenever any creature dies. - Sakura-Tribe Elder$0.31
Played in 53% of Prossh decks. Sacrifices itself for a land. - Endrek Sahr, Master Breeder$1.66
Played in 32% of Prossh decks. Makes Thrulls equal to each creature spell's mana value. - Viscera Seer$0.57
Played in 37% of Prossh decks. A one-mana sacrifice outlet that scries.
If you want to spend more
These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.
- Blood Artist$2.84
A two-mana creature that drains whenever any creature dies. It costs more than a budget upgrade should. - Pitiless Plunderer$3.09
A four-mana creature that makes a Treasure whenever another creature you control dies. It costs more than a budget upgrade should.
Power Hungry already has the sacrifice outlets, the token makers and Prossh's Kobold army. The upgrade is cheap death and sacrifice payoffs, in place of curses and situational enchantments that Prossh decks leave out. These ten swaps cost about $5 in total.
Want a full 100-card list built around Prossh, Skyraider of Kher from today's data?
Build with The Oracle →Frequently asked questions
What are the best upgrades for the Power Hungry precon?
Using data from 7,007 Prossh decks, the highest-scoring additions are Zulaport Cutthroat (for Blood Rites), Mirkwood Bats (for Tooth and Claw) and Mayhem Devil (for Curse of Chaos). The full list has 10 swaps, each scored with synergy, inclusion and lift.
How much does it cost to upgrade Power Hungry?
All 10 swaps cost about $5.45 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers Blood Artist ($2.84) and Pitiless Plunderer ($3.09).
What should I cut from Power Hungry?
The weakest cards for this commander are Blood Rites, Curse of Chaos and Curse of Predation. The guide explains the reason for every cut, and swaps each one for a card that scores higher.
Which cards should I keep in Power Hungry?
Keep Goblin Bombardment, Fecundity, Sakura-Tribe Elder, Endrek Sahr, Master Breeder and Viscera Seer. These are the cards doing the deck's heavy lifting.
What does Prossh do?
Prossh, Skyraider of Kher costs {3}{B}{R}{G} and is a 5/5 Legendary Dragon with flying. When you cast it, you create X 0/1 red Kobold tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it, and you can sacrifice another creature for +1/+0 until end of turn. Every Kobold is sacrifice fodder, and every sacrifice is damage or drain.
More Commander 2013 upgrade guides
How the numbers work
Inclusion is the share of Prossh, Skyraider of Kher decks (7,007 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.
Two cautions. Players who run the precon unmodified count as Prossh decks, which flatters every card the precon contains. Lift stays low to moderate for these cards because most of them are played in many decks, so use inclusion and synergy to compare cards, not lift. A card the commander's decks do not usually play counts as 0 in the average score. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.









