Prossh, Skyraider of Kher costs {3}{B}{R}{G} and is a 5/5 Legendary Dragon with flying. When you cast it, you create X 0/1 red Kobold tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it, and you can sacrifice another creature for +1/+0 until end of turn. Every Kobold is sacrifice fodder, and every sacrifice is damage or drain.

The precon already has the sacrifice outlets and token makers, including Goblin Bombardment, Fecundity, Sakura-Tribe Elder, Endrek Sahr, Viscera Seer and Ophiomancer. Each swap below pairs a cut with an add, and every card is scored with the same numbers the Oracle uses to build decks: synergy and inclusion from the Prossh decks, plus lift, which shows how much more often a card turns up in Prossh decks than in decks that could play it.

Looking for the unmodified list first? Read the Power Hungry precon guide.

10
Swaps
$5.45
Cost of the adds
39→39
Lands
0→38
Avg Oracle score

What is holding the deck back

Not enough death payoffs

Zulaport Cutthroat, Mayhem Devil, Bastion of Remembrance, Moldervine Reclamation, Garna, Bloodfist of Keld and Korvold, Fae-Cursed King drain, draw or ping whenever creatures die or are sacrificed. They are among the top-scoring cards the precon leaves out.

Curses and situational enchantments outside the lists

Blood Rites, Curse of Chaos, Curse of Predation, Curse of Shallow Graves, Foster, Furnace Celebration, Night Soil, Tooth and Claw, Vile Requiem and Widespread Panic are not cards Prossh decks usually play.

Few cheap mana creatures

Ignoble Hierarch and Llanowar Elves are cheap mana creatures that get Prossh onto the battlefield, with more Kobolds.

The 10 swaps

Each pair shows the numbers for the card coming out and the card going in. Click a card image to zoom.

Swap 1 of 10
Blood Rites
Cut
Blood Rites
Enchantment · 3RR
Not a card this commander's decks usually play, so it scores below the cards that are
Zulaport Cutthroat
Add
Zulaport Cutthroat
Creature — Human Rogue Ally · 1B
Inclusion67%
Synergy58%
Lift7.2×
Oracle score 61

Blood Rites is a five-mana enchantment that sacrifices a creature for 2 damage. It is not a card Prossh decks usually play.

Zulaport Cutthroat is a 1/1 Human Rogue Ally for {1}{B}. Whenever it or another creature you control dies, each opponent loses 1 life and you gain 1 life. A two-drop that drains for every Kobold you sacrifice.

Swap 2 of 10
Curse of Chaos
Cut
Curse of Chaos
Enchantment — Aura Curse · 2R
Not a card this commander's decks usually play, so it scores below the cards that are
Mayhem Devil
Add
Mayhem Devil
Creature — Devil · 1BR
Inclusion62%
Synergy35%
Lift2.3×
Oracle score 46

Curse of Chaos is a three-mana Aura Curse that lets attackers discard to draw. It is not a card Prossh decks usually play.

Mayhem Devil is a 3/3 Devil for {1}{B}{R}. Whenever a player sacrifices a permanent, it deals 1 damage to any target. A three-drop that pings on every sacrifice.

Swap 3 of 10
Curse of Predation
Cut
Curse of Predation
Enchantment — Aura Curse · 2G
Not a card this commander's decks usually play, so it scores below the cards that are
Korvold, Fae-Cursed King
Add
Korvold, Fae-Cursed King
Legendary Creature — Dragon Noble · 2BRG
Inclusion49%
Synergy27%
Lift2.2×
Oracle score 36

Curse of Predation is a three-mana Aura Curse that grows attackers. It is not a card Prossh decks usually play.

Korvold, Fae-Cursed King is a 4/4 Legendary Dragon Noble for {2}{B}{R}{G} with flying. Whenever it enters or attacks, you sacrifice another permanent, and whenever you sacrifice a permanent it gets a +1/+1 counter and you draw a card. A five-drop Dragon in exactly Prossh's colours that turns every Kobold into a card.

Swap 4 of 10
Curse of Shallow Graves
Cut
Curse of Shallow Graves
Enchantment — Aura Curse · 2B
Not a card this commander's decks usually play, so it scores below the cards that are
Bastion of Remembrance
Add
Bastion of Remembrance
Enchantment · 2B
Inclusion41%
Synergy36%
Lift7.9×
Oracle score 38

Curse of Shallow Graves is a three-mana Aura Curse that gives attackers Zombies. It is not a card Prossh decks usually play.

Bastion of Remembrance costs {2}{B}. When it enters you create a 1/1 white Human Soldier token, and whenever a creature you control dies each opponent loses 1 life and you gain 1 life. A three-mana enchantment that makes a body and drains.

Swap 5 of 10
Foster
Cut
Foster
Enchantment · 2GG
Not a card this commander's decks usually play, so it scores below the cards that are
Moldervine Reclamation
Add
Moldervine Reclamation
Enchantment · 3BG
Inclusion41%
Synergy34%
Lift6.2×
Oracle score 37

Foster is a four-mana enchantment that fetches a creature when yours die for {1}. It is not a card Prossh decks usually play.

Moldervine Reclamation costs {3}{B}{G}. Whenever a creature you control dies, you gain 1 life and draw a card. A five-mana enchantment that draws a card for every death.

Swap 6 of 10
Furnace Celebration
Cut
Furnace Celebration
Enchantment · 1RR
Not a card this commander's decks usually play, so it scores below the cards that are
Garna, Bloodfist of Keld
Add
Garna, Bloodfist of Keld
Legendary Creature — Human Berserker · 1BRR
Inclusion25%
Synergy23%
Lift8.0×+
Oracle score 24

Furnace Celebration is a three-mana enchantment that deals damage when you sacrifice another permanent and pay {2}. It is not a card Prossh decks usually play.

Garna, Bloodfist of Keld is a 4/3 Legendary Human Berserker for {1}{B}{R}{R}. Whenever another creature you control dies, you draw a card if it was attacking, otherwise Garna deals 1 damage to each opponent. A four-drop that drains or draws on every death.

Swap 7 of 10
Night Soil
Cut
Night Soil
Enchantment · GG
Not a card this commander's decks usually play, so it scores below the cards that are
Smothering Abomination
Add
Smothering Abomination
Creature — Eldrazi · 2BB
Inclusion27%
Synergy26%
Lift8.0×+
Oracle score 27

Night Soil is a two-mana enchantment that exiles creature cards from graveyards to make Saprolings. It is not a card Prossh decks usually play.

Smothering Abomination is a 4/3 Eldrazi for {2}{B}{B} with devoid and flying. At the beginning of your upkeep you sacrifice a creature, and whenever you sacrifice a creature you draw a card. A four-drop flyer that turns a Kobold into a card every turn.

Swap 8 of 10
Tooth and Claw
Cut
Tooth and Claw
Enchantment · 3R
Not a card this commander's decks usually play, so it scores below the cards that are
Mirkwood Bats
Add
Mirkwood Bats
Creature — Bat · 3B
Inclusion55%
Synergy43%
Lift4.9×
Oracle score 48

Tooth and Claw is a four-mana enchantment that sacrifices two creatures for a Beast. It is not a card Prossh decks usually play.

Mirkwood Bats is a 2/3 Bat for {3}{B} with flying. Whenever you create or sacrifice a token, each opponent loses 1 life. A four-drop flyer that drains on every Kobold you make or sacrifice.

Swap 9 of 10
Vile Requiem
Cut
Vile Requiem
Enchantment · 2BB
Not a card this commander's decks usually play, so it scores below the cards that are
Mahadi, Emporium Master
Add
Mahadi, Emporium Master
Legendary Creature — Devil · 1BR
Inclusion34%
Synergy25%
Lift3.9×
Oracle score 29

Vile Requiem is a four-mana enchantment that builds verse counters to destroy creatures. It is not a card Prossh decks usually play.

Mahadi, Emporium Master is a 3/3 Legendary Devil for {1}{B}{R}. At the beginning of your end step, you create a Treasure token for each creature that died this turn. A three-drop that turns your sacrifices into mana.

Swap 10 of 10
Widespread Panic
Cut
Widespread Panic
Enchantment · 2R
Not a card this commander's decks usually play, so it scores below the cards that are
Ignoble Hierarch
Add
Ignoble Hierarch
Creature — Goblin Shaman · G
Inclusion64%
Synergy8%
Lift1.2×
Oracle score 31

Widespread Panic is a three-mana enchantment that punishes shuffling. It is not a card Prossh decks usually play.

Ignoble Hierarch is a 0/1 Goblin Shaman for {G} with exalted. For a tap it adds {B}, {R} or {G}. A one-drop mana creature that fixes all three of Prossh's colours.

The full swap list

Cut

  • Blood Rites
  • Curse of Chaos
  • Curse of Predation
  • Curse of Shallow Graves
  • Foster
  • Furnace Celebration
  • Night Soil
  • Tooth and Claw
  • Vile Requiem
  • Widespread Panic

Add

  • Zulaport Cutthroat
  • Mayhem Devil
  • Korvold, Fae-Cursed King
  • Bastion of Remembrance
  • Moldervine Reclamation
  • Garna, Bloodfist of Keld
  • Smothering Abomination
  • Mirkwood Bats
  • Mahadi, Emporium Master
  • Ignoble Hierarch

What to keep

These cards are doing the deck's heavy lifting. Do not cut them.

If you want to spend more

These are strong but sit outside a budget upgrade. Prices are the cheapest paper printing.

The verdict

Power Hungry already has the sacrifice outlets, the token makers and Prossh's Kobold army. The upgrade is cheap death and sacrifice payoffs, in place of curses and situational enchantments that Prossh decks leave out. These ten swaps cost about $5 in total.

Want a full 100-card list built around Prossh, Skyraider of Kher from today's data?

Build with The Oracle →

Frequently asked questions

What are the best upgrades for the Power Hungry precon?

Using data from 7,007 Prossh decks, the highest-scoring additions are Zulaport Cutthroat (for Blood Rites), Mirkwood Bats (for Tooth and Claw) and Mayhem Devil (for Curse of Chaos). The full list has 10 swaps, each scored with synergy, inclusion and lift.

How much does it cost to upgrade Power Hungry?

All 10 swaps cost about $5.45 at the cheapest paper printings (TCGplayer market prices via Scryfall, 2026-10-28). If you want to spend more, the guide also covers Blood Artist ($2.84) and Pitiless Plunderer ($3.09).

What should I cut from Power Hungry?

The weakest cards for this commander are Blood Rites, Curse of Chaos and Curse of Predation. The guide explains the reason for every cut, and swaps each one for a card that scores higher.

Which cards should I keep in Power Hungry?

Keep Goblin Bombardment, Fecundity, Sakura-Tribe Elder, Endrek Sahr, Master Breeder and Viscera Seer. These are the cards doing the deck's heavy lifting.

What does Prossh do?

Prossh, Skyraider of Kher costs {3}{B}{R}{G} and is a 5/5 Legendary Dragon with flying. When you cast it, you create X 0/1 red Kobold tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it, and you can sacrifice another creature for +1/+0 until end of turn. Every Kobold is sacrifice fodder, and every sacrifice is damage or drain.

More Commander 2013 upgrade guides

All precon upgrade guides

How the numbers work

Inclusion is the share of Prossh, Skyraider of Kher decks (7,007 of them when this was written, 2026-10-28) that play the card. Synergy is how much more often they play it than other decks in the same colours. Oracle score is synergy × 0.6 plus inclusion × 0.4, the same blend The Oracle uses to rank cards for a deck. Lift compares how often the card appears in these decks with how often it could, capped at 8× here; it is shown for context and does not change the score.

Two cautions. Players who run the precon unmodified count as Prossh decks, which flatters every card the precon contains. Lift stays low to moderate for these cards because most of them are played in many decks, so use inclusion and synergy to compare cards, not lift. A card the commander's decks do not usually play counts as 0 in the average score. Prices are the cheapest non-foil paper printing on TCGplayer (via Scryfall), in USD, and move daily.